The game art production company is looking for an Environment/Tech artist in Unity.
Walla Walla Studio is a full-cycle creative studio. The company’s track record includes the development of high-end 3D characters, game-level art development, animation, cinematics, and visual effects. Our team of hard-working artists and game designers provides services to various Gamedev and Media companies worldwide.
Genres: Action, Adventure, RPG, Simulator
Platforms: PC, VR (optional)
Programs: Unity, Quixel packages, Substance Painter, Speedtree
— Middle/Senior Environment (Tech) artist
— Portfolio with examples of creatively compelling scenes, levels, and environments created in a photorealistic style in Unity.
— Strong experience with Unity, Quixel packages, Substance Painter, Speedtree.
— Excellent compositing, asset tuning, and lighting skills.
— Ability to perform scene optimization and set up quality settings.
— Experience with game VR projects will be an advantage.
— Laying out environments in the scene, integrating and configuring assets in the engine to align with the art direction.
— Setting up lighting and post-processing.
— Ensuring optimal performance and adherence to resource limits (draw calls, polygon counts, texture memory) while maintaining visual quality. This includes setting LOD groups, imposters, and quality settings.
— Conducting testing in Unity
— Friendly atmosphere and collaborative culture
— Working with world-class clients and professionals in the industry
— Possibility for further permanent cooperation with Studio
— Flexible schedule
— Remuneration in USD/EUR
Please send your Portfolio and CV and indicate the desired rate per hour.
Looking forward to your application!